﻿using XLua;

namespace Yoozoo.Gameplay.RTS.Proto
{
    [GCOptimize]
    [LuaCallCSharp]
    public struct EffectElement
    {
        public int elementId;
        public int skillId;
        public int skillLv;
        public ElementResult[] results;
        public NormalAttackType normalAttackType;
    }
}
